Cool game! It had very striking, effective visuals that worked well in combination with the background audio. I would have liked a bit faster walking speed, but maybe I'm just impatient.
Thank you for the kind words! To be honest, the slow walking speed is both an attempt to set a sombre tone, as well as a way to pad out the playtime slightly.
Well, it's not a youtube link; it's one character too long. Not an itch.io username or game. Neither redditor or sub.
Weird that slamming your face against the house tilts the world a little, but neither typing it in on either of the intro screens nor while near the house did anything, and I'm not patient enough to walk to the end again.
The house only serves as a boundary so players don't stray in the wrong direction, and the world being tilted is an artifact of Unity's collision system.
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how to play this on mac? I downloaded the files but it all seems to be for windows
Hello, I am terribly sorry for accidentally listing it as Mac playable. I will remove the tagging immediately.
A simple game that feels very different from what I'd expected it to be.
Thank you for the kind words :)
the background audio sounds like morse code but it translates to "AOHOP.FORUS"... any ideas
Hey, you're the first person to catch that, congrats! It's actually supposed to spell out NO HOPE FOR US.
Makes sense, TY
Cool game! It had very striking, effective visuals that worked well in combination with the background audio. I would have liked a bit faster walking speed, but maybe I'm just impatient.
Thank you for the kind words! To be honest, the slow walking speed is both an attempt to set a sombre tone, as well as a way to pad out the playtime slightly.
Hey, what about the code?
Thank you for playing!
There was a code in the background, but I don't in what that could be used, any hints?
Thank you for playing ;)
Well, it's not a youtube link; it's one character too long. Not an itch.io username or game. Neither redditor or sub.
Weird that slamming your face against the house tilts the world a little, but neither typing it in on either of the intro screens nor while near the house did anything, and I'm not patient enough to walk to the end again.
The house only serves as a boundary so players don't stray in the wrong direction, and the world being tilted is an artifact of Unity's collision system.